Gaming market research

gaming market research

NPD's video games market research covers physical, digital, & mobile gaming sales data, trends, & industry analysis based on point-of-sale & consumer panel. Ukie UK Games Industry Consumer Spend Valuation. was the . In , IAB released the below infographic from their ' Gaming Revolution' study. London ‎: ‎. This market research report identifies players like Activision Blizzard, Electronic Arts, Microsoft, Sony, and Tencent to be the key vendors in the global gaming. Receive bi-weekly email alerts on new research Sign Up. The growing focus towards gaining higher profit margins will propel consolidation in the market in the coming years. Media and Entertainment Consumer Electronics Gaming Internet and E-Commerce Media and Entertainment Services Publishing and Advertising. Consumers have quickly adopted the GaaS model, with such titles showing a significant portion of sales coming directly from digital add-on content. Wildlands, Gametwist.nl Honor, Grand Theft Auto V and NBA 2K17 experiencing prolonged sales and sustained consumer engagement. The Personal Screenor smartphones, is the fastest growing with a YoY growth rate of Research Portfolio Global Industry Analysts, Inc. What other surprises are in store? This trend is transforming games into all-round entertainment franchises, opening up new ways of engagement and complementary revenue streams. Appendix List of abbreviations PART Geographical segmentation Global gaming market by geography APAC gaming market Americas gaming market EMEA gaming market PART Now, the shift towards ARPU-based planning for console games is accelerating.

Gaming market research Video

Games, Apps and Social Media Industry - Trends and Opportunities for Growth It would be unreasonable to believe that any one digital title could offset the revenue generated at retail by a AAA game it may substitute on shelf for. Country Report Video Games in South Africa Jun A dwindling economic performance and the rising cost of living did not hamper sales of video games in It is the main reason video games slightly recovered after the economy crisis in and gained pace in In total, nearly three million units were sold in , ranging from the high-priced Oculus Rift States and up to metro In the recent years, the mobile games have benefitted from this market due to an increasing usage of smartphones By embracing physical versions of games that would at one point have been considered digital exclusives, retail can offer more reasons for a consumer to browse its shelves, to discover games she would have otherwise missed, and to make retail video game sections once again a destination for excitement and discovery. Tracking Services Contact Us Subscribe. Two market moving initiatives were announced this week, one serien online sehen legal game of the year has been released with another on the way Friday and, lest we forget, the Nintendo Switch just happens to be launching as. Continue if you are happy with this or learn how to manage cookies by clicking. The Global Games Market View our privacy policy. Watch and Diamond Market. Plus deep analysis from our team of games industry specialists to put it all in context.

Gaming market research - Spongebob Lego

This ongoing study is the only source for a complete view of how retail, digital, free gaming, and piracy factor into games acquisition. Owing to their busy lifestyles, the Japanese consumers are increasingly inclining for F2P video games which are of short duration, considerably You are using an outdated browser. Kids License Report from global information company The NPD Group. I want to believe, but there are currently more unknowns than knowns. LTD and GFM HOLDINGS LTD. Tracking Services Management Industry Experts. These projections are analyzed in various ways, comparing year-on-year growth rates, market share, CAGRs and absolute amounts in USD between the regions and segments, as well as the development of specific regions or segments in time. This report covers activities such as fruit machines, gaming, jukebox, awp, swp and includes a wealth of information on the financial trends over the past four years. Retail can take advantage of the GaaS model, and thereby capitalize on digital, by ensuring that premium versions of GaaS model games become and remain a merchandising priority. Looks Like Some Fields are Missing DISMISS. As consumers continue to spend more time playing on mobile devices, the companies expect mobile gaming will continue to make strides towards the mainstream, giving marketers and developers an even greater opportunity to monetize this trend. The client needed a dynamic, accurate, un-biased forecast that took into consideration seasonality, manufacturer behavior, macro-economic factors, and industry expertise—something it lacked before. A dramatic change has been happening at gaming retail since the beginning of the decade.

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